2000 > 2004
In 1999, as i was looking for an internship during my art school cursus, i ended up getting my first freelance missions for Widescreen Games (Lyon, France) designing the main characters for their first game, Franck Herbert's Dune (PS2, PC) edited by Cryo.
After joining the team in 2001 as a full time Concept Artist i quickly learned to use Maya. I designed and modeled the main characters and creatures during 4 years on most of their projects:
- White Fear (canceled) 2002
- Star Academy (PS2) 2003
- The Plague (canceled) Namco 2004
- Airborne Troops (PS2, PC) 2005
- Dead to Rights II (Xbox, PC) Namco 2005
- Black Bucaneer (PS2) 2006